When to reject in ner.manual or ner.make-gold?


I’m trying out the recipes mentioned in the subject. I wonder when I would reject there and what that would mean. As far as I understand the buttons, I would either

  • accept that there is no span,
  • correct an existing spar
  • or introduce a new one

All of that ends in hitting ‘a’ or clicking the accept button.

When would I click reject here?

I think I found the answer while looking for something else. In this answer @honnibal brings it right to the point:

To save others the click: One should only accept. Rejection is a way to mark serious trouble like wrong tokenizations.